6. Intro to UVs

Intro to UVs  Week 6 Coursework INTRO TO UVS By now, you should be familiar with the concept of UV maps in 3D. In short – UV maps are 2D surfaces that are wrapped around polygonal 3D surfaces in order to provide precise texture placement. The best analogy I can...

4. Generators and Interfaces

Engineer an Asset Generator Procedural Approach Week 4 Coursework ENGINEERING AN ASSET GENERATOR As you’ve realized by now, Houdini is a great building tool in the sense that if the construction logic is established and sound, the amounts of variety you can...

2. Procedural Workflows in Houdini

Procedural Workflow Approaches Houdini Workflow Week 2 Coursework PROCEDURAL WORKFLOW APPROACHES The best way to explore a procedural workflow approach is to actually start with a non-procedural one, and then compare the two. We will start with a simple example that...

1. Intro to Procedural Modeling

Program & Course Outcomes 3D Fundamentals What is Proceduralism in 3D? Houdini vs. Traditional 3D DCC Software Week 1 Coursework PROGRAM & COURSE OUTCOMES The goal of the Game Art and Animation program a.k.a. GAA is to prepare you to enter the wonderful,...