Program & Course Outcomes 3D Fundamentals What is Proceduralism in 3D? Houdini vs. Traditional 3D DCC Software Week 1 Coursework PROGRAM & COURSE OUTCOMES The goal of the Game Art and Animation program a.k.a. GAA is to prepare you to enter the wonderful,...
Intro to UVs Week 6 Coursework INTRO TO UVS By now, you should be familiar with the concept of UV maps in 3D. In short – UV maps are 2D surfaces that are wrapped around polygonal 3D surfaces in order to provide precise texture placement. The best analogy I can...
Engineer an Asset Generator Procedural Approach Week 4 Coursework ENGINEERING AN ASSET GENERATOR As you’ve realized by now, Houdini is a great building tool in the sense that if the construction logic is established and sound, the amounts of variety you can...
Nodes Nodes Nodes Commonly Used Nodes Copying Objects Week 3 Coursework NODES NODES NODES Think of Nodes as tiny, mini-machines that are excellent are doing one thing really well. This is true for the majority of the nodal workflows you will encouter in your pursuit...
Procedural Workflow Approaches Houdini Workflow Coursework PROCEDURAL WORKFLOW APPROACHES The best way to explore a procedural workflow approach is to actually start with a non-procedural one, and then compare the two. We will start with a simple example that will 1)...